I’m trying to decide what to work on at the hackathon. I’m also interested if others are interested in learning Spritely fundamentals and helping them over the week, if there’s interest.
As for me, I think the most interesting and immediately useful thing would be the Mandy layer of Spritely, since that’s the most ActivityPub relevant: https://spritelyproject.org/#mandy
I have lots of ideas of things to work on though; I’ve also been very interested in the serialization layer, Aurie, since that’s what I’ve been most recently reading papers on and thus am itching to implement: https://spritelyproject.org/#aurie
Also, I guess I could either hack on Terminal Phase (my space shooter game thing) because that would be a nice “break”, and it does use Spritely Goblins, but it might not be as useful as an “APConf” style contribution.
If others are interested in learning Spritely stuff over the course of this hackathon, maybe weigh in… maybe we can talk ahead of time. One thing you can already do is go through the Goblins tutorial: https://docs.racket-lang.org/goblins/index.html
But I would also be happy to help people learn. Thoughts?