Yes, Im aware of Solid, and helped in its creation
WebACLs I guess we modeled that on the UNIX file system. Certainly not the only way to do things, just one way to get started
I pushed quite hard for separation of concerns. In particular, cleanly separating Identifers (just a string of characters as a URI) and authentication (verifying that identifier). The idea is that each part could be modular
I built a lot of services against solid, and also hit lots of walls. This lead me to realize I needed more robust frameworks with lower maintenance burden, better orchestration e.g. data orchestrations, perhaps with linked data orchestration, but also temporal orchestration for history, version control, race conditions, is under developed. I want mirco services that do one thing well, and just run, and you dont have to worry about them
Funnily enough I also had the idea of linked decentralized game worlds. I even built a MUD based on each location is an HTTP page, but didnt finish building items or the ability to hyperspace from one game world to another. We have better tools for that now. It’s a fun thing tho
Will join your discord, thanks for the pointer!